[ Snippets of 2006 ] [ Snippets of 2005 ] [ Snippets of 2004 ] [ History Reel - Description List (1993 - 2002) ]
D E S C R I P T I O N - L I S T - S H O T - B R E A K D O W N S
Seeing that the Animation Industry is all about team work, I provide a breakdown of exactly what I did on each shot on my site. Even though my role is really to supervise vfx and animation, I always like to get my hands dirty and I absolutely love to work with my animation teams, rather than just give input. My typical involvement on a project is from Pre-Production, R&D and Previz, to On-Set VFX Supervision and HDRI Photography, to whatever is required (Rigging, Dynamics, Particles, Match-Moving, Animation, Lighting, Texturing, and Rendering). Why should one stop doing what you love as soon as you start to supervise..?
Current Project
I've been working on a 3D Animated Feature for the last 3 years.
Take a "Sneak Peak".
2 0 0 6
Snippets of 2006 (Film & Television - 2006 - Description List).
Toyota Fortuner - HDRI and Match-Moving.
Job: Toyota Fortuner - Headsman Litter
My Role: 3D VFX Supervisor at Ministry of illusion, On-Set HDRI, Match-Moving, Texturing and Lighting.
2 0 0 5
Snippets of 2005 (Film & Television - 2005 - Description List).
CGI Crowds - Making 80 000 people.
Job: No 10
My Role: 3D VFX Supervisor at Ministry of illusion, R&D, Vicon MX13 Optical Motion Capture, Crowd Simulation, HDRI, Lighting, and Match-Moving.
Cloth Simulation and HDRI.
Job: Outsurance "Cover"
My Role: 3D VFX Supervisor at Ministry of illusion, R&D, On-Set HDRI, Texturing, Lighting, Match-Moving & Syflex Cloth Simulation supervision.
In collaboration with AnimMate.
Job: Toyota Hilux Aliens
My Role: VFX Supervisor, On-Set HDRI Photography, Vicon MX13 Optical Motion Capture and Cleanup, HDRI and Lighting, Digital Set Creation & Match-Moving.
In collaboration with AnimMate.
Job: Coca-Cola Fizz
My Role: VFX Supervision, R&D, Vicon MX 13 Optical Motion Capture, Texturing, Lighting, Particles & Animation.
2 0 0 4
Snippets of 2005 (Film & Television - 2004 - Description List).

Film - "The Sunflower" © DuMarc Film · Sound (2003/2004).
I was responsible for creating the 1 minute 16 second Opening Sequence for the movie, as well as the character set-up and rigging of the "Tagathi". The only elements that I did not do, was the lighting, texturing and animation of the "Tagathi" at the end of the sequence.
Job Title: The Sunflower (Film)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Cloud
Fluids, Ocean Fluids, Volumetric Effects, Optical Effects, Character Setup,
Rigging, Skinning, Facial Setup & Fly-through Animation).
Software: Maya
Date: 2003/2004
Description: I was responsible for the complete opening sequence, and Character
Setup. The only 2 aspects that I was not involved with, due to the tight deadline
was: A) The texturing of the creature. B) The animation of the creature at the
end of the sequence.
TV - SAB Earth
Job Title: SAB Earth (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Cloud
Fluids & Animation).
Software: Maya
Date: 2004
Description: Computer Generated Earth pull out.
SAB - Continents Joining.
Job Title: SAB New World - Continents Uniting (TV)
My Role & Involvement: Modeling, Lighting, Texturing, Animation and Match-Moving.
Software: Maya & 3D Equaliser.
Date: 2004
Description: Model, Texture and Match-Move Sydney Bridge, and Statue of Liberty
into live-action shots. Animate continents floating closer together and uniting
to form the "New World".
Before & After
Before & After 
Before & After
Renault Kangoo
Job Title: Renault Kangoo (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, 3D Match-Moving
& Animation).
Software: Maya
Date: 2004
Description: Match-Move and replace the front of the new Renault Kangoo throughout
the entire commercial.
Coca-Cola Collaboration
Job Title: Coca-Cola Collaboration (TV)
My Role & Involvement: HDRI photography on-set, Generation of the Sound
Booths: Modeling, HDRI, Texturing, Lighting, & Animation. Additional involvement:
Match-Moving, Modeling and Lighting of the roof, physical lights and walls.
Finalizing the camera moves with the Director.
Software: Maya
Date: 2004
Description: Create a completely computer generated environment for a 1 minute
Coca-Cola television commercial in a very small amount of time. Due to the tight
deadline and limited rendering resources, the HDRI lighting was only really
utilized for the Sound Booth interiors.
Clover Danone - Danino Ice
Job Title: Clover Danone - Danino Ice (TV). Done in collaboration
with AnimMate.
My Role & Involvement: Vicon Motion Capture Processing and Cleanup in Vicon
IQ ; Optical Data Mapping to Actor in Kaydara MotionBuilder ; Terrain generation,
Lighting and Texturing ; Snowman Modeling and Character Set-up ; Snow Particles
and Footprints.
Software: Maya, Vicon IQ & Kaydara MotionBuilder.
Date: 2004
Description: The job had a ridiculous deadline, but could be delivered on schedule
by using Motion Capture technology (and the dedication of the 3D animation team
at AnimMate). Technology Used: Vicon 12 Camera MX13 Optical Motion Capture
System ; Vicon IQ ; Kaydara MotionBuilder ; Maya ; Photoshop & After Effects.
A R C H I V E S:
HISTORY REEL - Description List (1993-2002).

Clip
001
Job Title: Alien Nursery Rhymes (TV)
My Role & Involvement: Lighting, Texturing, Animation
Software: Maya
Date: 2001
Description: "Alien Nursery Rhymes" is an animated short film. I was
involved with the texturing and lighting of the project, and animated a few
shots, including this shot.

Clip
002
Job Title: Mr. Min (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character
Setup, Animation)
Software: Maya
Date: 2001
Description: I modeled the character's body (not head), did the character setup,
textured, light and animated a few shots of the Mr. Min commercial, including
this shot.
Clip
003
Job Title: Ford Mondeo Crash (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, 3D Match
Moving, Animation)
Software: Maya, 3D Equalizer
Date: 2001
Description: I supervised the live action shoot for Ford Mondeo. After match-moving
the car's motion in 3D Equaliser, I replaced the bonnet, and animated the crumpling
in Maya.
Clip
004
Job Title: E-TV Sting (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Animation,
Particles)
Software: Alias Power Animator
Date: 1998
Description: I generated the E-TV germs and bacteria in Power Animator with
"Warp Light" deformers and software particles.
Clip
005
Job Title: Mini Cheddars (TV)
My Role & Involvement: Lighting, Texturing, Animation
Software: Maya
Date: 2001
Description: I was involved with the texturing, lighting and animation of a
few shots of the Mini Cheddars television commercials, including this shot.
Clip
006
Job Title: Omo Washing Powder (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Animation)
Software: Maya
Date: 2001
Description: I was responsible for everything in this project.
Clip
007
Clip 007
Job Title: Honda Hairpin (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Animation)
Software: Alias Power Animator
Date: 1998
Description: This commercial illustrated the Honda's suspension (that smoothes
out hairpin bends in the road). I generate the whole commercial in Power Animator.
Clip
008
Job Title: Castle Lite Beer (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Match
Moving, Animation)
Software: Maya, 3D Equaliser
Date: 2002
Description: The match-moving was done in 3D Equaliser. I then modeled, light,
textured and animated the slow motion beer splash in Maya.
Clip
009
Job Title: Permanent Bank Bubbles (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Animation)
Software: Alias Power Animator
Date: 1997
Description: I had to enhance the shot by adding more bubbles (that matched
the existing live action bubbles).
Clip
010
Job Title: Merlin - The Return (British Film - VEAF Award Winner)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character
Setup, Dynamics, Animation, On Set VFX Supervision)
Software: Maya
Date: 2001
Description: I supervised the film shoot to ensure that we were covered when
work on the 340 effect shots started. I was responsible for the character setup,
dynamics, texturing and lighting of the ghosts, and also animated a few shots,
including this shot.
Clip
011
Job Title: The Little Unicorn (British Film - VEAF Award Winner)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character
Setup, Particle Hair, Animation, On Set VFX Supervision)
Software: Alias Power Animator, Maya, Wavefront Composer
Date: 1998
Description: I supervised the film shoot, and was responsible for the character
setup, lighting, texturing, and particle hair of the Unicorn, and also animated
most of the shots.
Clip
012
Job Title: Epic Mayonnaise Carrot (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character
Setup, Animation)
Software: Alias Power Animator
Date: 1996
Description: I was responsible for everything in this project.
Clip
013
Job Title: Ego Hypnotic Deodorant (TV)
My Role & Involvement: Lighting, Texturing, Volumetric Lighting, Particles
Software: Maya
Date: 2000
Description: I was responsible for all the texturing and lighting in the project,
and also generated some of the particle effects.
Clip
014
Job Title: The Last Leprechaun (British Film)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character
Setup, Animation)
Software: Alias Power Animator, Maya
Date: 1998
Description: I was responsible for the entire water spirit scene, and also animated
additional effects and particle shots.
Clip
015
Job Title: Epic Mayonnaise Carrot (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character
Setup, Particles, Animation)
Software: Alias Power Animator
Date: 1996
Description: I was responsible for everything in this project.
Clip
016
Job Title: Pirates of the Plain (American Film)
My Role & Involvement: R&D, Animation and Shader Setup, Lighting, Texturing
Software: Alias Power Animator
Date: 1998
Description: We needed a cost effective solution to do a lot of cloud shots.
The clouds needed to be easily animateble and render on our available hardware
infrastructure at the time. I developed a texture based solution, that was easy
to manipulate and rendered fast, as it did not require dynamic particle run-ups.
The animation team then used this setup to generate all the cloud shots.
Clip
017
Job Title: Sesame Street Animated Shorts (TV)
My Role & Involvement: Everything (Modeling, Texturing, Lighting, Character
Setup, Animation)
Software: Maya, Shake
Date: 2002
Description: This is one of a number of animated shorts commissioned by "Sesame
Street" New York.
Clip
018
Job Title: Laganza Frog (TV)
My Role & Involvement: Modeling, Lighting, Texturing, Animation
Software: Alias Power Animator
Date: 1997
Description: I had to enhance the 3 live action shots. In shot 1, I added the
falling water drop. In shot 2, I enhanced the "crown" splash by adding
additional detail and scale. In shot 3, I generated rain, and animated splashing
water drops to interact with the frog's expressions.
Clip
019
Job Title: Mitchums Deodorant (TV)
My Role & Involvement: Everything (Conceptualization, Modeling, Lighting,
Texturing, Animation)
Software: Maya
Date: 2001
Description: I was responsible for the city shots. I modeled, textured, light
and animated the city shots for the Mitchums Deodorant commercial.
Clip
020
Job Title: Mini Cheddars (TV)
My Role & Involvement: Lighting, Texturing, Animation
Software: Maya
Date: 2001
Description: I was involved with the texturing, lighting and animation in a
few shots of the Mini Cheddars television commercials, including this shot.
Clip
021
Job Title: The Last Leprechaun (British Film)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character
Setup, Animation)
Software: Alias Power Animator, Maya
Date: 1998
Description: I was responsible for the entire water spirit scene, and also animated
additional effect and particle shots.
Clip
022
Job Title: Maggi 2 Minute Noodles (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Particle
Supervision, Animation)
Software: Thompson Digital Image (TDI), Dynamation (Art Direction and Supervision)
Date: 1995
Description: I animated the particle emission geometry in TDI, and supervised
the particle work in Wavefront Dynamation.
Clip
023
Job Title: The Little Unicorn (British Film - VEAF Award Winner)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character
Setup, Particle Hair, Animation, On Set VFX Supervision)
Software: Alias Power Animator, Maya, Wavefront Composer
Date: 1998
Description: I supervised the film shoot, and was responsible for the character
setup, lighting, texturing, and particle hair of the Unicorn, and also animated
most of the shots, including this shot..
Clip
024
Job Title: Kellogg's All Bran Flakes
My Role & Involvement: Everything (Type Design, Modeling, Lighting, Texturing,
Animation)
Software: Maya
Date: 1998
Description: I generated the titles in Maya.
Clip
025
Job Title: Kellogg's Honey and Choco Crunch (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Animation)
Software: Maya
Date: 2001
Description: I modeled, textured, light and animated the "un-exploding"
box and chocolate pour in Maya.
Clip
026
Job Title: Pledge Air Freshener(TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Match
Moving, Animation)
Software: Alias Power Animator
Date: 1997
Description: I match-moved the live action shot manually in Power Animator,
and replaced the old product with the new Pledge can.
Clip
027
Job Title: Venus Fly Trap (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character
Setup, Animation)
Software: Alias Power Animator
Date: 1997
Description: I was responsible for everything in this project.
Clip
028
Job Title: Dimension Light Shampoo (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Match
Moving, Animation)
Software: Alias Power Animator
Date: 1997
Description: The shot includes a pickup from a live action shampoo bottle, to
my cg bottle, as well as a high-resolution artwork swap to allow for sufficient
resolution in the lettering when the Raytraced bubble's refraction enlarges
the logo.
Clip
029
Job Title: Alien Nursery Rhymes (TV)
My Role & Involvement: Lighting, Texturing, Animation
Software: Maya
Date: 2001
Description: "Alien Nursery Rhymes" is an animated short film. I was
involved with the texturing and lighting of the project, and animated a few
shots, including this shot.
Clip
030
Job Title: Alien Nursery Rhymes (TV)
My Role & Involvement: Lighting, Texturing, Animation
Software: Maya
Date: 2001
Description: "Alien Nursery Rhymes" is an animated short film. I was
involved with the texturing and lighting of the project, and animated a few
shots, including this shot.
Clip
031
Job Title: Dazzle (British Film)
My Role & Involvement: Lighting, Texturing, Animation
Software: Maya
Date: 2000
Description: I was responsible for the texturing and lighting of the wings,
and also match-moved and animated the wings in a few shots, including this shot.
Clip
032
Job Title: Video Lab Architectural Presentation (TV)
My Role & Involvement: Lighting, Texturing, Animation
Software: Maya
Date: 2001
Description: I was responsible for the texturing and lighting of this scene.
Clip
033
Job Title: Sesame Street Animated Shorts (TV)
My Role & Involvement: Everything (Modeling, Texturing, Lighting, Character
Setup, Animation)
Software: Maya, Shake
Date: 2002
Description: This is one of a number of animated shorts commissioned by "Sesame
Street" New York.
Clip
034
Job Title: Akira Televisions (TV)
My Role & Involvement: Everything (Character Design, Modeling, Lighting,
Texturing, Character Setup, Animation, Particles)
Software: Alias Power Animator
Date: 1997
Description: I was responsible for the entire commercial (from character design,
to setup, lighting, texturing, animation and particles).
Clip
035
Job Title: Smarties Wonderland (TV)
My Role & Involvement: Lighting, Texturing
Software: Maya
Date: 2000
Description: I was responsible for all the texturing and lighting in this commercial.
Clip
036
Job Title: Dazzle (British Film)
My Role & Involvement: Lighting, Texturing
Software: Maya
Date: 2000
Description: I was responsible for the texturing and lighting of the wings,
and also match-moved and animated the wings in a few shots, including this shot.
Clip
037
Job Title: Kellogg's Strong Bones
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Match
Moving, Animation)
Software: Maya
Date: 1999
Description: I match-moved the skeleton bones manually in Maya, and also textured
and light the shot.
Clip
038
Job Title: Sesame Street Animated Shorts (TV)
My Role & Involvement: Everything (Modeling, Texturing, Lighting, Character
Setup, Animation)
Software: Maya, Shake
Date: 2002
Description: This is one of a number of animated shorts commissioned by "Sesame
Street" New York.
Clip
039
Job Title: Epic Mayonnaise Carrot (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character
Setup, Animation)
Software: Alias Power Animator
Date: 1996
Description: I was responsible for everything in this project.
Clip
040
Job Title: Sunlight Washing Powder (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Particles,
Animation)
Software: Maya
Date: 2002
Description: I was responsible for everything in this shot (from particles to
lighting and texturing).
Clip
041
Job Title: Epic Mayonnaise Carrot (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character
Setup, Particles, Animation)
Software: Alias Power Animator
Date: 1996
Description: I was responsible for everything in this project.
Clip
042
Job Title: Sesame Street Animated Shorts (TV)
My Role & Involvement: Everything (Modeling, Texturing, Lighting, Character
Setup, Animation)
Software: Maya, Shake
Date: 2002
Description: This is one of a number of animated shorts commissioned by "Sesame
Street" New York.
Clip
043
Job Title: Alien Nursery Rhymes (TV)
My Role & Involvement: Lighting, Texturing, Animation
Software: Maya
Date: 2001
Description: "Alien Nursery Rhymes" is an animated short film. I was
involved with the texturing and lighting of the project, and animated a few
shots, including this shot.
Clip
044
Job Title: Ego Hypnotic Deodorant (TV)
My Role & Involvement: Lighting, Texturing, Volumetric Lighting, Particles
Software: Maya
Date: 2000
Description: I was responsible for all the texturing and lighting in the project,
and also generated some of the particle effects.
Clip
045
Job Title: Allstate Tailor Made Insurance (TV)
My Role & Involvement: Match Moving
Software: 3D Equaliser
Date: 2001
Description: I was responsible for all match-moving in 3D Equaliser.
Clip
046
Job Title: Mr. Min
My Role & Involvement: Everything (Modeling, Lighting, Texturing, ,Character
Setup, Animation)
Software: Maya
Date: 2001
Description: I modeled the character's body (not head), did the character setup,
textured, light and animated a few shots of the Mr. Min commercial, including
this shot.
Clip
047
Job Title: Ford Frozen (TV)
My Role & Involvement: Everything (Modeling, Match-Moving, Particles, Dynamics,
Lighting, Texturing, Animation)
Software: Maya, Shake
Date: 2002
Description: I match-moved the car, and animated dust and mud splattering from
the turning wheels. The mud and dust slows down
gradually as the moment is frozen in time.
Clip
048
Job Title: Samsung Logo (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing , Animation)
Software: Alias Power Animator
Date: 1997
Description: I generated the logo, and utilized the Optical Effects in Power
Animator to create the laser beam and sparks.
Clip
049
Job Title: Daewoo Lanos (TV)
My Role & Involvement: Everything (Modeling, Lighting, Volumetric Lighting,
Particles, Texturing, Animation)
Software: Alias Power Animator
Date: 1997
Description: I generated this effect in Power Animator with a combination of
Optical Effects and particles.
Clip
050
Job Title: Samsung Tornado (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Particles,
Animation)
Software: Alias Power Animator
Date: 1997
Description: I enhanced a live action stock footage tornado shot by adding a
lot of motion-blurred debris and particles. The house was generated from a few
still photographs, and by using perspective camera mapping techniques, I textured
the stand-in geometry.
Clip
051
Job Title: Epic Mayonnaise Carrot (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character
Setup, Animation)
Software: Alias Power Animator
Date: 1996
Description: I was responsible for everything in this project.
Clip
052
Job Title: VW Eyes (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Match
Moving, Animation)
Software: Alias Power Animator
Date: 1996
Description: I manually match-moved the eyelids in Power Animator, and also
textured and light the shot.
Clip
053
Job Title: Merlin - The Return (British Film - VEAF Award Winner)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character
Setup, Dynamics, Animation, On Set VFX Supervision)
Software: Maya
Date: 2001
Description: I supervised the film shoot to ensure that we were covered when
work on the 340 effect shots started. I was responsible for the character setup,
dynamics, texturing and lighting of the ghosts, and also animated a few shots,
including this shot.
Clip
054
Job Title: Mentadent P Toothpaste Morph (TV)
My Role & Involvement: Morphing
Software: 5D T-Morph
Date: 1995
Description: I morphed the shot in 5D T-Morph (before the days of Flame and
Elastic Reality).
Clip
055
Job Title: Haze Air Freshener Bee (TV)
My Role & Involvement: Lighting, Texturing, Character Setup, Animation
Software: Alias Power Animator
Date: 1998
Description: I was responsible for the character setup, texturing. lighting,
and animation.
Clip
056
Job Title: Dazzle (British Film)
My Role & Involvement: Match Moving
Software: 3D Equaliser
Date: 2000
Description: I was responsible for match moving this shot in 3D Equaliser.
Clip
057
Job Title: Body Story 2 (BBC, Discovery Channel TV Documentary
- VEAF & LEAF Award Winner, Siggraph Electronic Theater)
My Role & Involvement: Freelancer at MPC (London) - Modeling, Texturing,
Lighting, Match Moving, Animation
Software: Maya, Shake
Date: 2000
Description: I was responsible for most of the X-Ray shots. It entailed modeling,
texturing, and manual match-moving in Maya.
Clip
058
Job Title: Akira Televisions (TV)
My Role & Involvement: Everything (Modeling, Lighting, Volumetric Lighting,
Texturing, Animation)
Software: Alias Power Animator
Date: 1997
Description: I generated the logo, and created the light beams through a combination
of textured geometry and Optical Effects in Power Animator.
Clip
059
Job Title: The Last Biscuit (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, Character
Setup, Animation)
Software: Alias Power Animator
Date: 1997
Description: I was responsible for the entire project.
Clip
060
Job Title: Akira Televisions (TV)
My Role & Involvement: Everything (Character Design, Modeling, Lighting,
Texturing, Character Setup, Animation, Particles)
Software: Alias Power Animator
Date: 1997
Description: I was responsible for the entire commercial (from character design,
to setup, lighting, texturing, animation and particles).
Clip
061
Job Title: Danone Petit Yogurt (TV)
My Role & Involvement: Everything (Modeling, Lighting, Texturing, ,Character
Setup, Animation)
Software: Maya
Date: 2001
Description: I was responsible for the entire commercial (from character setup,
to lighting, texturing, and animation).
Clip
062
Job Title: Body Story 2 (BBC, Discovery Channel TV Documentary
- VEAF & LEAF Award Winner, Siggraph Electronic Theater)
My Role & Involvement: Freelancer at MPC (London) - Particles
Software: Maya, Shake
Date: 2000
Description: In this shot, I was responsible for the particle work.
Clip
063
Job Title: Body Story 2 (BBC, Discovery Channel TV Documentary
- VEAF & LEAF Award Winner, Siggraph Electronic Theater)
My Role & Involvement: Freelancer at MPC (London) - Particles, Animation
Software: Maya, Shake
Date: 2000
Description: In this shot, I was responsible for the particle work, and sections
of the animation.
Clip
064
Job Title: Body Story 2 (BBC, Discovery Channel TV Documentary
- VEAF & LEAF Award Winner, Siggraph Electronic Theater)
My Role & Involvement: Freelancer at MPC (London) - Modeling, Animation
Software: Maya, Shake
Date: 2000
Description: In this shot, I was responsible for parts of the modeling and the
vein joining animation.
Clip
065
Job Title: Body Story 2 (BBC, Discovery Channel TV Documentary
- VEAF & LEAF Award Winner, Siggraph Electronic Theater)
My Role & Involvement: Freelancer at MPC (London) - Modeling
Software: Maya, Shake
Date: 2000
Description: I was responsible for the modeling of the spleen (which ruptures
in this shot).
End
Titles
Job Title: Showreel End Titles
My Role & Involvement: Everything (Concept to Execution)
Software: Maya, After Effects
Date: 1999
This Showreel was cut by myself on a Pinnacle Systems DV500 Plus Edit System, using Adobe Premier.
View
my latest Showreels.
View
my Resume - Last modified: May 2004.
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